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Unity 3 Review

We’ve just finished our first iPhone/iPad game with Unity 3, Flick Buddies.  This post is a review of our experiences with Unity including its pros and cons.  The review is slightly slanted toward iOS...

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Is There A Unity Penetration Issue?

I hear a lot of game developers refusing to use Unity for web games because of penetration. David Edery made a point of discussing this during his keynote at GCAP last year. Today I’ve decided to...

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Game Industry Retrospective 2011

I’m sick at the moment which has forced me to stop working while I rest and recover. At times like this I find myself becoming retrospective and looking at how things are going in my game development...

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Targeting 4 Platforms Simultaneously With Unity

We’ve just released Battle Group on four platforms simultaneously. Porting is usually a lengthy process that I hate to do. I quit my job in the mainstream video game industry partly over being forced...

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How We Use Unity

We’re using Unity exclusively at Bane Games and are absolutely loving it. I get asked a lot about what tools we use and how we lay out our projects. Today I discuss this briefly and would love to hear...

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Why The Unreal Tournament Announcement Is So Important

Epic recently announced that they are making a new version of Unreal Tournament using Unreal Engine 4 (UE4). Today I will talk about why this is one of the best announcements for game developers...

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Git For Unity Developers

We’ve started using Git for our Unity3D projects and this tutorial describes the best way to set up a Unity3D project to use Git for source control as well as some best practices. In the past we’ve...

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