Unity 3 Review
We’ve just finished our first iPhone/iPad game with Unity 3, Flick Buddies. This post is a review of our experiences with Unity including its pros and cons. The review is slightly slanted toward iOS...
View ArticleIs There A Unity Penetration Issue?
I hear a lot of game developers refusing to use Unity for web games because of penetration. David Edery made a point of discussing this during his keynote at GCAP last year. Today I’ve decided to...
View ArticleGame Industry Retrospective 2011
I’m sick at the moment which has forced me to stop working while I rest and recover. At times like this I find myself becoming retrospective and looking at how things are going in my game development...
View ArticleTargeting 4 Platforms Simultaneously With Unity
We’ve just released Battle Group on four platforms simultaneously. Porting is usually a lengthy process that I hate to do. I quit my job in the mainstream video game industry partly over being forced...
View ArticleHow We Use Unity
We’re using Unity exclusively at Bane Games and are absolutely loving it. I get asked a lot about what tools we use and how we lay out our projects. Today I discuss this briefly and would love to hear...
View ArticleWhy The Unreal Tournament Announcement Is So Important
Epic recently announced that they are making a new version of Unreal Tournament using Unreal Engine 4 (UE4). Today I will talk about why this is one of the best announcements for game developers...
View ArticleGit For Unity Developers
We’ve started using Git for our Unity3D projects and this tutorial describes the best way to set up a Unity3D project to use Git for source control as well as some best practices. In the past we’ve...
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